Sharing Space And Experiences In Virtual And Mixed Reality – Walk Into Someone Else’s Physical Space Virtually!

shared VR & AR space

Share Your Feelings On A Shared VR Space

Here are some highlights of how immersive virtual reality help participants collaborate with ease.

  • How you implement your VR transitioning style impacts the task performance post-motion.
  • You increase location awareness over Teleport transitions when you use Fly.
  • Tool preferences, confidence, and discomfort levels differ across transition modes.
  • Users at different locations collaborate using Mass Audience Synchronization Solution (MASS)
  • Mapping of shared virtual space creates rich social virtual experiences.

Large numbers of designers and engineers use VR tools as cheap Virtual Reality (VR) technology hits the immersive virtual reality market.

New tools enhance the immersive virtual environment. Design VR environments draft tables and offer users the power of modern design tools.

Disorientation and cybersickness are some basic issues to address before you include VR collaborations in this virtual environment.

Study Shows VR Collaborators Tolerate Cyber Sickness

An exclusive study recorded different collaborator styles, as they shared the same view in an immersive virtual environment.

Chosen participants performed the task of identifying the quadrant that held specific components in a car.

Participants from different virtual locations shared the view location. It focused on the component to complete the quadrant identification.

The experimental study analysis of participants was made. Various factors like the appearance of participants, arrangement of participants, conditions in participants, and differences in participants were recorded.

A total of 45 participants came up with 1890 transition response data points. The analysis came up with interesting results.

Collaborators tolerated mild cybersickness to reduce disorientation. This helped boost their confidence and improve identifying component location accuracy levels. Then these collaborators followed the recommendation of using different transition styles. Results validated the fact that this was the best practice.

VR Film Experiments With XR Technology

Cave Automatic Virtual Environment (CAVE) was one of the first VR film experiences created at the Rebecca film Festival using this exact technology. This experiment offered valuable insights into how characters appeared in an immersive virtual environment.

Parallux made an entire audience feel each other’s physical presence with a Tribeca Immersive story.

NYU‘s Future Reality Lab collaborated with Parallux, a start-up company born out of the same Future Reality Lab, combined efforts used in the approach called Mass Audience Synchronization Solution (MASS) to help massive scale VR/AR experiences.

Around 30 participants were able to share the same AR or virtual environment. Audience members were able to see the content like they would at a concert event or a live theater.

This was like an Oculus Venus app experience where you could watch events like sports and concerts with your friends in VR.

Multiplayer Virtual Environments Are Possible

multiplayer VR

Researchers in 1990 called the first chat system “Virtual reality for two”. This was a situation where two people could be in the same virtual world at the same time.

Since then, several chat systems allow users with advanced communication skills to collaborate with each other in real time.

Work and school virtual environments use this system. Multiplayer social media sites such as World of Warcraft and Second Life use chat systems.

Popular online games such as World of Warcraft and League of Legends now use this technology.

VR entertainment centers (The VOID or VRcade) simulate a wide range of experiences, including roller coasters, VR rides, and interactive dramas.

Another type of this multi-user system is device-based asymmetric VR. For example, a person can be in the same physical space as another person and interact with them using a headset.

VR Experience In Space

SnowballVR creates a space-based asymmetrical VR experience. In social VR applications like Facebook Spaces and AltspaceVR, users can sit on a couch or stand in a room. ​

Active users interact with each other while using the same applications. Neither of these social VR systems supports full-body​ motion capture and tracking.

The new VR system supports full-body tracking for participants away from a computer.

The emotions in users and the experience of users provide valuable application insights.​​

Physical virtual world interaction and augmented reality are possible with only basic sensing equipment. You don’t need expensive motion-capture suits or elaborate tracking systems to achieve this.

Collaborative VR

Members of an organization collaborate and share their experiences with virtual reality environments (VRE) or networked computer systems.

The key concept behind VREs is that of shared computer systems where all members access the same virtual environment to share a virtual reality task.

Oliviera et al. presented an early example of asymmetric collaboration where a VR user received guidance and instruction from a PC user.

CVEs are not like conventional relationships. They don’t reflect or embody the characteristics of conventional environments to support particular forms of activity or online interaction.

This current study shows that CVEs support new forms of collaborative activity. They also add features into traditional technology-based relationships like email.

The amount of presence in a virtual environment is not related to the visual fidelity of the VR environment. A collaborative lesson like a dance session facilitates social interaction.

Access More Content With VR

see more with VR

It is invaluable that your team dives right into the discussion when you plan a new product, add an event, or check the schematics for your new facility.

With a VR design preview, you’ll be able to see and interact with your new designs like never before.

Kids are already getting excited about immersive virtual reality. Brands are jumping on the bandwagon with innovative new products. Immersive virtual reality could provide kids with a compelling platform to experience augmented reality cultural heritage events in 360-degree video.

If the virtual environment makes it easier to access content, it could challenge the cataloging and organizing of exclusions but not the augmented reality cultural heritage content itself.

Share Via VR To Build Relationships

Sharing VR experiences could be the answer to technology critics. Virtual worlds like Second Life and Oculus are opening up to sharing.

This technology could finally help people make new friends, build new relationships, and develop advanced communication skills. This technology could also help people connect in a new, interactive way.

Mobile phones cannot offer the same experience as immersive virtual reality.​Football fans used to watch their favorite team on TV. They now watch a live game in VR using head-mounted displays.

This could give people a more authentic, immersive experience they won’t otherwise have. Even autistic participants can enjoy these immersive experiences in a virtual environment.

If users have seen 360-degree videos, they will want to watch them in VR.

Easier Access To VR Devices

As it continues to grow, the immersive virtual reality market will become more independent and self-contained.

 An example is Intel’s Project Alloy. Google’s Daydream VR, a stand-alone mobile VR platform, offers 360-degree video playback. ​

As with other new technologies, the virtual environment could drive economic development and the development of therapies. Consumers are using smartphones and tablets to access VR, as they have access to VR devices. 

Immersive virtual reality content is becoming more popular. The immersive virtual reality market size and growth are both on the rise. This is because cameras are available to capture images and videos.

Better display walls with higher display resolution in a virtual environment make it possible to determine approximate character age and whether they are light-colored or dark-skinned characters.

More Benefit From VR

VR is an engaging and immersive technology for educational purposes. Users learn and experience in a virtual environment that is engaging and safe.

The difference between participants does not affect safety.  VR encourages students to become more active and more engaged. They are better equipped to face the challenges of the future.

Many have embraced virtual reality for its prosocial effects and entertainment value. But it has proven to be helpful across industries.

Well-designed VR simulation offers significant benefits. You can use this in a variety of industries. Future studies will show the positive effects, negative effects, social effects, and emotional bonding effects of human characters in an immersive virtual environment.

AI virtual reality is making things easier for users to accomplish complex tasks in VR at a fraction of the time they took in real time.

How Human Perception & Performance Has Changed With VR & AR

It is becoming less common, but not uncommon to look at smart devices with embedded sensory inputs.

These are advanced cameras that can take high-quality pictures. Microphones and speakers are built into the device, so the user can record or listen on the fly.

High-definition displays make reading anything displayed on the screen much easier than it used to be.

Advanced three-dimensional displays and pico-projection technologies allow anyone to display information wherever they have line of sight.

Recently AR applications have come along that have drawn mainstream attention by allowing people to use the VR environment in everyday situations.

The military also has programs that represent a leap forward in AR, thanks to technological developments like cheaper advanced processors and ubiquitous computing brought about by omnipresent devices such as smartphones, tablets, and other types of easily accessible Internet-connected devices.

As abstract new low-cost virtual reality (VR) Technology spreads across America, Europe, Asia, and the Middle East, VR designers and engineers will have access to more VR tools in the VR environment.

But in its current state, VR tech and the immersive virtual reality market are not yet ready for mass consumption.

Immersive Virtual Reality Market On The Rise

The tech currently allows for passive viewing and interaction. This could still be useful in a children’s hospital medical center where visual aids are important communication tools.

For example, the Cincinnati Children’s Medical Hospital creates 30 simulations of surgical procedures that help surgeons achieve better surgical outcomes.

However, you’ll see mass improvements in this technology that will make it more useful for the ​general public.

Most agree cookies will fade away and people interacting and collaborating in live VR environments will become a reality.

Optimizing virtual reality with the use of adaptive focus displays is already creating more opportunities for better immersive virtual reality environments.

The IEEE Comput Graph Appl lists several journals where the framework for extended reality system development could be strengthened with wider FOVs in the virtual world.


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  • Proc Natl Acad Sci U S A
Article Name
Sharing VR Experiences
How to share virtual reality, augmented reality, and mixed reality experiences within the virtual world.
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